#D000037

Character: #D000037, (real name unknown) Level 11
Medium humanoid (deva)
Initiative: +11; Senses Perception +12; darkvision
HP 74; Bloodied 37, Surge Value 18, Surges/Day: 8
AC 22; Fortitude 16, Reflex 22, Willpower 20
Resist 10 poison
Speed 6; Action Points 1
Alignment: Unaligned; Languages Common, Elven
Skills Acrobatics +15, Arcana +5, Athletics +10, Bluff +15, Diplomacy +10, Dungeoneering +5, Endurance +6, Heal +5, History +5, Insight +5, Intimidate +17, Nature +5, Perception +12, Religion +5, Stealth +17, Streetwise +15, Thievery +15
Feats: Weapon Proficiency (rapier), Backstabber, Alertness, Skill Training (Intimidate), Skill Training (Perception), Weapon Focus (light blades), Agile Athlete
Strength 10 (+0), Constitution 12 (+1), Dexterity 20 (+5)
Intelligence 10 (+0), Wisdom 10 (+0), Charisma 20 (+5)
Proficiencies Cloth Armor, Dagger, Longsword, and Quarterstaff.
Equipment prison clothes

Feats

Agile Athlete
Benefit You can make alchemical items of your level or lower. You must have the correct formula and an appropriate skill. Special You can take this feat instead of the Ritual Caster feat granted by your class feature.

Skill Training (Perception)
Benefit Choose a type of implement. You gain a +1 bonus to attack rolls with any implement power you use through that type of implement. The bonus increases to +2 at 15th level and +3 at 25th level.

Racial Features

Trance
Rather than sleep, Drow enter a meditative state known as a trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Class Features

First Strike
At the start of the encounter you have combat advantage against any creatures that have not yet acted.

Powers

Cloud of Darkness (minor; encounter)
Close burst 1; The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

#D000037

Eberron Adventures SaintBastard