|Character: Kallen Mazing, Artificer of Cyre||Level 11|
|Small fey humandoid (gnome)|
|Initiative: +xx; Senses Perception +xx; low-light vision|
|HP xx; Bloodied 1/2, Surge Value 1/4, Surges/Day: xx|
|AC xx; Fortitude xx, Reflex xx, Willpower xx|
|Speed 6; see also fey step; Action Points 1|
|Basic Melee Attack
+x vs. AC; 1dx +x damage.
+xx vs. AC; 1dx +x with one attack power.
|Alignment: Good; Languages Common, Elven|
|Skills Arcana +17, Diplomacy +8, Dungeoneering +8, Nature +13, Perception +13, Religion +10, Stealth +9, Streetwise +6|
|Feats: Alchemist, Mark of Scribing, 3, 4, 5, 6, 7, 8|
|Strength 9 (-1), Constitution 14 (+2), Dexterity 18 (+4)|
|Intelligence 20 (+5), Wisdom 16 (+4), Charisma 13 (+1)|
|Rituals: Animal Messenger, Comprehend Language, Make Whole, Tenser’s Floating Disk, Enchant Magic Item, Brew Potion, Water Breathing, and History Revealed.|
|Proficiencies Cloth Armor, Dagger, Longsword, and Quarterstaff.|
|Equipment prison clothes|
Benefit You can make alchemical items of your level or lower. You must have the correct formula and an appropriate skill. Special You can take this feat instead of the Ritual Caster feat granted by your class feature.
Mark of Scribing
Benefit Choose four languages. You can speak, read, and write those languages fluently. When you gain a level, you can retrain one of these languages instead of a feat, a power, or a skill.
You gain a +2 bonus to Diplomacy checks.
You can master and perform rituals as if you had the Ritual Caster feat. Furthermore, you can create scrolls in half the normal time (that is, the same amount of time it takes to create a ritual book).
You can see normally in areas of bright and dim light.
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Rather than sleep, Eladrin enter a meditative state known as a trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Wand of Accuracy
Once per encounter as a free action, you gain a bonus to a single attack roll equal to your Dexterity modifier. You must wield your wand to benefit from this feature. This form of mastery is good for war wizards because it helps increase their accuracy with damaging powers.
Battle Mage Action
When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
|Fey Step – Level 1 Encounter, Teleportation
Move Action, Personal
Effect: Teleport up to 5 squares.
|Blur – Level 10 Daily, Utility, Arcane, Illusion
Minor Action, Personal
Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and enemies 5 or more squares away from you cannot see you.