Zilargo

Zilargo is a country in the south of Khorvaire. It is bordered in the north and west by Breland, in the east by Darguun, and in the south by the Thunder Sea.

Geographically, its borders are further defined by the Howling Peaks in the northwest and the Seawall Mountains in the east. The country is networked by several House Orien roadways and the Lightning Rail passes along the eastern border with a stop in Zolanberg and Korranberg which is the last stop.

Society

The Zil are a people that thirst for knowledge. The smallest bit of gossip and the biggest of state secrets are each ambrosia to a gnome of Zilargo. This eagerness for knowledge is at the foundation of a society that is embedded in a web of deceits, deals, manipulations and outright blackmail. For the most part, even the more underhanded of transactions are considered beneath the notice of the government which rules with an extremely light hand.

In fact many visitors to Zilargo are astonished at the lack of direct policing, a city watch and the like are generally not in sight. But they would be mistaken to think that they are unobserved and may act criminally with impunity. For the entire nation, and in fact, beyond, where ever gnomish social interests lie, the Trust is there.

The Trust was formed by the Triumvirate, the governing body of Zilargo, to police and protect gnomish interests. The secret, and ultimately the power, of the Trust is that no one knows exactly who is part of it. One’s next door neighbor could be a spy for the Trust. So gnomes tend to abide by the laws that are there, which does not mean that those laws cannot be manipulated.

However, for most in Zil society, though they may engage in gossip and office politics, their thirst for knowledge is not malevolent. Gnomes tend to careers that can sustain their thirst to learn though. And many Zil become artificers, historians, librarians, engineers, and craftspeople.

Power Groups

History

Dhakaan Empire The gnomes of Khorvaire have inhabited the land between the Howling Peaks and the Seawall Mountains, the region now known as Zilargo, for thousands of years, and were well established there during the height of the Dhakaan Empire and the Daelkyr Wars.

The Dhakaani clans considered them little more than a nuisance. Indeed the Dhakaani word for gnomes translates to ‘jungle rats’; some hobgoblin sages of the time believed that gnomes were descended from fey rats from Thelanis, citing their size, burrowing instinct and communicative ability with other small burrowing mammals.

It was during the invasion of the daelkyr from Xoriat that the gnomes actually became firmly entrenched, using the strain that the wars with the other planar invaders put on the empire against it, sowing discord, and starting civil wars amongst their goblinoid foes.

City-States Formed

The gnomes took over Dhakaani cities abandoned due to war-time depopulation as the Dhakaani were forced to consolidate their imperial holdings; the cities of Korranberg, Trolanport, and Zolanberg were the result, and are still the Zil people’s greatest cities. They gathered the knowledge of magics and technologies left behind by the hobgoblins and daelkyr and began to acculmulate it and build on it. The Library of Korranberg was created on the foundations of this knowledge.

The Nation of Zilargo

Humans eventually came to Khorvaire, and among them Karrn the Conquerer. Trapped between Karrn and the armies of the hobgoblin warlord, Malleon the Reaver, the gnomes were forced again to innovate to survive. As individual city-states they were weak and would not long resist the attacks of their foes, so, having experimented with several forms of government, they finally broadened the powers of the Triumvirate, the council that oversaw affairs at the Library of Korranberg, to encompass government of the entire nation and all the city-states of Zilargo. Representatives were chosen for each of the great Zil cities: Korranberg, Trolanport, and Zolanberg. Enforcement of Zil societal good and laws was the purview of the Trust, a secret body of police, whose members are among the general population, but are never known.

Province of Galifar

When Galifar I created his kingdom, Zilargo was among the nations that he sought to subjugate. The Zil people immediately surrendered, negotiating for the status of independent province of the the Kingdom of Galifar.

The Last War and Modern Times

During the first part of the Last War, gnomes maintained that Zilargo was a loyal province of the Kingdom of Galifar and loyal to the kings and queens of Galifar. This effective neutrality toward all of the Five Nations allowed them to maximize profits by selling to all the armies of Khorvaire.

However, in 962 YK, the Zil political stance changed, though no one outside Zilargo knows what instigated the change. From 962 on, Zilargo declared itself to be a loyal ally of the Brelish crown. This stance allowed the Zil to put themselves on equal political footing with the Five Nations and Breland in particular, while easing tensions with their most threatening neighbor by declaring alliance.

The Treaty of Thronehold in 996 YK ratified the status of the nation of Zilargo as one of the recognized nations of Khorvaire.

Cites & Settlements

  • Dragonroost
  • Korranberg
  • Liugwen
  • Oskilor
  • Quesk
  • Reven
  • Tarandro
  • Tariston
  • Thurimbar
  • Trolanport
  • Tzanthus
  • Zolanberg

Other Notable Features

  • The Howling Peaks
  • Paluur Draal
  • Seawall Mountains
  • Straits of Shargon

Zilargo

Eberron Adventures SaintBastard